/*** IN CLASS ***/
10:00 - 10:45: Last minute modifications to presentations.

10:45 - 10:55: Coffee break



/*** MIDTERM PRESENTATIONS ***/
w/ critics: Francesca Bonesio, Felicie d'Estienne d'Orves and Evan Roth

11:25 - 11:50: Magdalena
11:50 - 12:15: Daniella
12:15 - 12:40: Jamie

12:40 - 1:30: Lunch

1:30 - 1:55: Phoebe
1:55 - 2:20: Shawn
2:20 - 2:55: Ghida
2:55 - 3:20: Mayomi



/*** HOMEWORK ***/
0) Next week we will be doing one on one meetings via Zoom (and hence not meeting as a group in the classroom). Please sign up for a slot here: https://pad.riseup.net/p/8uxvzQUC8XGZ6PznKfyQ

1) Refine concept statement: Based on feedback from your Midterm presentation readdress and refine your concept statement. From this point forward we will be working from a singular concept statment.

2) Make two sketches: Come prepared to present two different iterations in sketch format of this concept statement. Talk about your work within the context of audience and experience (see below).

3) Write three character descriptions: consider who the potential audience / users / viewers / stakeholders are for your project, and write descriptions of three different people who represent the range of your user base.

4) Write and illustrate 3 phases of user experience: Write and illustrate three scenarios that describe the before / during / after phases of how these people might experience your work. What would bring them to your work, how would they encounter, use or experience it, what would be its impact, what would happened afterwards. In this way, you can demonstrate context, application and consequence.

Goals: consider who your audience is and how you might engage them.

Questions:
  • Who is the audience for your work? How are you engaging them?
  • What is the audience's experience of your project?
  • Does the word performance relate to your project? Is your work something to be performed; does it itself perform a function over time?
  • Does the word behavior relate to your work? How might your design / project alter the behavior of those who come in contact with it?
  • How does the nature of the interactivity, participation or engagement in the project support your overall concept?
    Based on preliminary experiments, refine your initial prototype(s) to test. This might be called a Look and Feel Prototype (See Houde & Hill), because it's a way to quickly mock up and demonstrate some key aspect of the project's intended aesthetic, or the type of experience you'd like the viewer / user to have with its material qualities.